Relative practicality

when you are not bound by the practical considerations of manual labor and movement, things get weird pretty fast.

I find that in history the choices of the wealthy or powerful pretty much revolve around “what is impossible for the poor” to do. For example, in many times and cultures, being overweight was/is a sign of wealth and status because you can afford to eat well. In today’s western world, cheap unhealthy food is so readily available that many poor people are actually overweight. It actually takes more time and effort to avoid poor eating habits and physical lethargy. Working Joe may not have time to go to the gym. The amount of sun tan one has is a similar situation, where in ancient days you were wealthy if you could afford to sit inside and have your peons farm for you (or whatever) in order to flaunt your paleness. Today since so many work indoors at office jobs or what have you, it almost is the opposite situation where you are only tan if you specifically have the time to go outside. Of course these are generalizations, but I think there is still truth to them. In my experience it is consistent with human nature.

And as most people do not prefer hard manual labor, those undesirable jobs are often the jobs that the undesirables get. The point being, the wealthy are not subject to as many limitations as the poor. Since human nature says that the grass is always greener and that value is determined by circumstance, sometimes the only factor in what the wealthy do is what the poor cannot.

point in case: you would not want to wear any of these if you are feeding the pigs or have to chop a tree. Even apart from the expense of their materials, the sheer range of movement that is limited would be a deal breaker if your priority is to do your job. still fun to draw nonetheless.

but, since the grass is still always greener, the poor often try to emulate what the wealthy do, causing a silly cycle. People are people wherever you go.

Earnets

sometimes it’s the little things.

so say you got these big ol antelope ears that probably help you hear pretty good but also would get in the way with a lot of day to day activities. you don’t want any exposed skin in the rain or snow or when beekeeping or whatever. or heaven forbid, having a vulnerable and necessary piece of your physiology exposed during combat. I’m almost kinda surprised the death toll from tripping and falling while wearing some of those medieval helmets weren’t higher for how much they blocked your vision and hearing, but people must have thought the protection was worth it to have done it for so long. To some degree I’m a bit of a hypocrite on this as some designs of armor I’ve already shown in the comic exposes the ears and their frills. There isn’t necessarily a correct answer to this. for me it’s mainly striking a balance between being practical for their world without having it look too silly for our notions. in-universe the explanation is probably they value using their senses more than the extra edge of protection. that said, they would still likely protect their appendages more than I’ve shown if it was real but I haven’t quite come up with a middle ground that I am happy with between ‘efficient’ and ‘cool’. I guess that’s part of the challenge.

that said, enjoy some earnets. they come in many shapes and degrees of the in-vogue just like people would wear in real life. i’m sure men and women would have different styles and there is probably endless controversy about the minutia of design and exposure that doesn’t really matter in the end.
do they have a name? probably.

image

We can take it further

some of these had specific design goals in mind, but most are just experimentation to see what I like and what I could potentially use. the colors are interesting, but I need to constantly keep in mind what they will look like in monochrome. silhouette and shape tend to play more to not only my strengths but the comic’s strengths more than patterns and colors. patterns especially can get really tedious for me (learn from toriyama and his regrets with those spots on cell’s design! goodness, what a pain). part of me is interested to see some real wild colors and patterns in scifi work, for the sake of having some design notions that are more alien to our current sensibilities. not everything should be ‘cool’. it’s the same principle why marketing is hesitant to be authentic to, say, some historical hairstyles. I say go for it. depending on your design goals, it is often more prudent to make something strange or alien than something cool. i think that is a huge reason why a lot of scifi design also feels so neutered and tame, because many products catering to those sensibilities often ends up forcing a homogeneous result (not to mention that it is difficult to inspire wonder with the familiar).

a few of these designs will most likely show up again in some form in the future. I won’t elaborate, but I am looking forward to what it entails. I still think i can take them much further 😉

Leveraging an idea

I was always fascinated by atlatls. I’m not sure how much they would overlap with a society that uses bows, but whatever. they seem more like a javelin-throwing tool than one that launches arrows.

like bows, the design of atlatls are pretty clever when you think about it. a simple lever provides so much efficiency. I would hazard a guess that whoever invented the atlatl probably had to put up with a lot of naysayers complaining that he was wasting his time playing around with his invention when he could be just learning “how to throw better”. I still think people generally fall into the camps of being learners or innovators, but I will talk about that another time.

RED FLAG! (well, grey)

flags always interested me. I have an entire folder on my pc of flags that I think are neat.

throwing around some ideas for flags of regions, nations, families, companies, what have you. just seeing what works and what doesn’t.

a lot of these are ripoffs of real-life flags. if an artist tells you they come up with all of their own ideas, stay away from them because they are a bold-faced liar. 🙂 The true creativity comes from spinning those ideas with your own twist.

Where your treasure is…

Every single person worships something. Every person who has ever lived has worshiped something. It may not be a deity, it may not be as part of a religion. I may worship money, I may worship myself, I may worship any variety of “higher powers” or philosophies, but the point remains. I can’t “not worship anything” no matter how hard I try. It is an innate desire of every human.

We will become like what we worship in the same way as we are what we eat. It is only natural. We become like those we interact with, and we humans are creatures of habit. It will happen without us realizing it.

Reading about history, it can be tempting to judge those who live in the past or are from alien cultures as somehow unenlightened or uneducated compared to us for worshiping totems of stone or gold. I propose that the specifics depend on peer pressure more than anything. It is common to direct our worship to the same object as those around you – since all people are sheep. Even me. Even you.

According to the Bible, an idol is anything that you value or trust more than God. It doesn’t have to be a statue or a golden cow or what have you. Money is an obvious example, but an idol can be time or it can be status, it can be power… it really can be anything. An “enlightened” modern man is in exactly the same boat as some ancient druid burning herbs to the mother spirit.

The Bible particularly stresses that idols are terrible not only because God is the only worthy object of worship, but that it is bad for ourselves too. Since you become like what you worship, worshiping anything less than true perfection is a fast track to a nasty road.

Critters

an alien world calls for some alien animals. or “animals”. whatever they are. no reason it has to fit into our constructed plant/animal/fungus/etc categories.

some winners, some not so much. some of them have showed up already, like the weird jellyfish plant thing and the spore vines. the varieties of horses will probably show up again. the others we will have to see. trying to not let myself be limited by earth life, it is quite difficult. there is a reason why people often default to what they know.

Flat-footed

I never quite know how alien to make the motherlanders. they should be alien enough to challenge cultural expectations and force you to relate to someone different than yourself, but they shouldn’t be so alien as to be unrelatable. there can be quite of a grey area.

there was a time where the comic characters looked much more alien. even though I liked the exotic factor, I ended up toning it down for a few reasons, the main one being I did not want to kneecap their relatability. even now there are many people who are turned off from this comic by the single fact that the characters are not visibly human, but like I said before, the reason for that is to force you to learn about cultures/people that might seem alien to you. I would hazard a guess that people who are immediately turned off by appearance may need to introspect a bit about their priorities.

the most recent example of this conundrum was my constant wrestling of whether I wanted them to be plantigrade or digitigrade (“human-feet” or “dog-feet”). it isn’t a huge deal either way, but i spent more time wrestling with the design than i’d like to admit. You can see me not committing in the early parts of ch2 if you look. in the end I settled more or less on plantigrade (human-feet), again because it made the silhouette seem more human. I could play with figure poses in a more natural way. drawing someone run when they have dog feet looks a bit “off”.

and sometimes it just looks better to leave it a bit vague. don’t let the rules of the design get in the way of what the panel needs.

Setting the setting

As some may have noticed, I don’t like drawing backgrounds. They drive me nuts and bore me to tears. it’s not so much that I can’t, I just don’t care. In particular, I hate interiors.

But I knew that the next chapter would take place primarily indoors. So I did some thinking and came up with a house based on a kiva that meant I wouldn’t have to draw as many angles and could go with my trademark vague background swooshes. Much less painful.

I actually did come up with a floor plan, which I actually more or less stuck to for once. but like wiser artists than me say, don’t let reference get in the way of what works in the panel. I need to follow my own advice.

the pit in the middle is built over a geothermal vent, which can be covered up if needed. I think that the vent also goes to the (unseen) outhouse to make for some less chilly dumps. The entire region has an abundance of these vents and they will show up again. Silne and her husband probably made it themselves years ago. I think you could make it with two people without too much difficulty since you’re basically just digging a pit.

Many people lived/live in these types of dwellings. They are pretty common in motherland along with tents.