Leveraging an idea

I was always fascinated by atlatls. I’m not sure how much they would overlap with a society that uses bows, but whatever. they seem more like a javelin-throwing tool than one that launches arrows.

like bows, the design of atlatls are pretty clever when you think about it. a simple lever provides so much efficiency. I would hazard a guess that whoever invented the atlatl probably had to put up with a lot of naysayers complaining that he was wasting his time playing around with his invention when he could be just learning “how to throw better”. I still think people generally fall into the camps of being learners or innovators, but I will talk about that another time.

An organ excerpt

might as well play with some scifi weirdness occasionally. hadn’t really done a dedicated internal anatomy reference, and I would still say this isn’t an official one. 🙂 just playing with some ideas. trying to make them just a bit different from humans to continue the ‘slightly alien’ motif that i’ve gone for.

what is each organ supposed to be? good question. in particular i like the skeleton ideas i came up with, in my mind they are less bones and more spliced stalk-type things. they would be of similar durability to bones but with a different makeup and layout.

when you think about it, there is no real reason that the brain needs to be in the head. maybe theirs isn’t. who knows.

question: do they have a nose?

RED FLAG! (well, grey)

flags always interested me. I have an entire folder on my pc of flags that I think are neat.

throwing around some ideas for flags of regions, nations, families, companies, what have you. just seeing what works and what doesn’t.

a lot of these are ripoffs of real-life flags. if an artist tells you they come up with all of their own ideas, stay away from them because they are a bold-faced liar. 🙂 The true creativity comes from spinning those ideas with your own twist.

Where your treasure is…

Every single person worships something. Every person who has ever lived has worshiped something. It may not be a deity, it may not be as part of a religion. I may worship money, I may worship myself, I may worship any variety of “higher powers” or philosophies, but the point remains. I can’t “not worship anything” no matter how hard I try. It is an innate desire of every human.

We will become like what we worship in the same way as we are what we eat. It is only natural. We become like those we interact with, and we humans are creatures of habit. It will happen without us realizing it.

Reading about history, it can be tempting to judge those who live in the past or are from alien cultures as somehow unenlightened or uneducated compared to us for worshiping totems of stone or gold. I propose that the specifics depend on peer pressure more than anything. It is common to direct our worship to the same object as those around you – since all people are sheep. Even me. Even you.

According to the Bible, an idol is anything that you value or trust more than God. It doesn’t have to be a statue or a golden cow or what have you. Money is an obvious example, but an idol can be time or it can be status, it can be power… it really can be anything. An “enlightened” modern man is in exactly the same boat as some ancient druid burning herbs to the mother spirit.

The Bible particularly stresses that idols are terrible not only because God is the only worthy object of worship, but that it is bad for ourselves too. Since you become like what you worship, worshiping anything less than true perfection is a fast track to a nasty road.

Critters

an alien world calls for some alien animals. or “animals”. whatever they are. no reason it has to fit into our constructed plant/animal/fungus/etc categories.

some winners, some not so much. some of them have showed up already, like the weird jellyfish plant thing and the spore vines. the varieties of horses will probably show up again. the others we will have to see. trying to not let myself be limited by earth life, it is quite difficult. there is a reason why people often default to what they know.

Flat-footed

I never quite know how alien to make the motherlanders. they should be alien enough to challenge cultural expectations and force you to relate to someone different than yourself, but they shouldn’t be so alien as to be unrelatable. there can be quite of a grey area.

there was a time where the comic characters looked much more alien. even though I liked the exotic factor, I ended up toning it down for a few reasons, the main one being I did not want to kneecap their relatability. even now there are many people who are turned off from this comic by the single fact that the characters are not visibly human, but like I said before, the reason for that is to force you to learn about cultures/people that might seem alien to you. I would hazard a guess that people who are immediately turned off by appearance may need to introspect a bit about their priorities.

the most recent example of this conundrum was my constant wrestling of whether I wanted them to be plantigrade or digitigrade (“human-feet” or “dog-feet”). it isn’t a huge deal either way, but i spent more time wrestling with the design than i’d like to admit. You can see me not committing in the early parts of ch2 if you look. in the end I settled more or less on plantigrade (human-feet), again because it made the silhouette seem more human. I could play with figure poses in a more natural way. drawing someone run when they have dog feet looks a bit “off”.

and sometimes it just looks better to leave it a bit vague. don’t let the rules of the design get in the way of what the panel needs.

Setting the setting

As some may have noticed, I don’t like drawing backgrounds. They drive me nuts and bore me to tears. it’s not so much that I can’t, I just don’t care. In particular, I hate interiors.

But I knew that the next chapter would take place primarily indoors. So I did some thinking and came up with a house based on a kiva that meant I wouldn’t have to draw as many angles and could go with my trademark vague background swooshes. Much less painful.

I actually did come up with a floor plan, which I actually more or less stuck to for once. but like wiser artists than me say, don’t let reference get in the way of what works in the panel. I need to follow my own advice.

the pit in the middle is built over a geothermal vent, which can be covered up if needed. I think that the vent also goes to the (unseen) outhouse to make for some less chilly dumps. The entire region has an abundance of these vents and they will show up again. Silne and her husband probably made it themselves years ago. I think you could make it with two people without too much difficulty since you’re basically just digging a pit.

Many people lived/live in these types of dwellings. They are pretty common in motherland along with tents.

An anachronistic (?) choice of head coverings

i’m cool making style choices that might seem anachronistic to us. turns out golf visors would be perfect for antelope ears. even if i doubt they would be familiar with a good 18 holes of the king’s game

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there’s no reason that a baseball cap in our own history couldn’t have been invented way before it was. someone of a completely alien culture would decorate a cap much differently than us I’m sure.

Rene outfittery snazzle bedazzle

doing some other art stuff for jobs in real life so haven’t had too much focus for the comic as of late. still gonna be slow going. if only we had some snappy clothes to make the wait less painful—-

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mostly made up designs again but of course have some elements that I stole from other designs I liked. these outfits are ideas for the Renes, the powerful neighboring nation that is attacking Allano at this point of the story. trying to make them their own thing but there are some elements of deco and the byzantines thrown in there among others. some of these designs may be a bit too modern for what I’ll end up using but I have a plan to use them later 🙂

these are clothes worn by rich people. people who do manual labor could neither afford nor would want to deal with getting these dirty. certain colors and patterns were much more difficult and time consuming to create before machine production.