the voice of the character

Back when i was laying the groundwork for the comic I worried about having to follow a small cast of characters for years on end and was worried that I might get burnt out on them before long. one of the strengths of the quasi-anthology format I came up with for motherland is that it lets me flip around between new characters often. if I like one I can come back to them in the future, and if I feel satisfied with a character’s arc I can leave it there. it lets me dabble. i like to dabble.

most of the time when i do a story i just have a very rough outline of what happens. i more or less make it up as I go, filling in sections here and there and letting the story sort of take its own path. I’m sure that ‘winging it’ would make some creators cringe but it gives me life. i spend less time worrying about who i want the characters to be and just go along for the ride for who they are. i sort of treat them like if I was meeting a real person.

as a result, when i am working on the visual design of a character, the design may not match up with who they seem to be turning out to be personality or arc-wise. Su for instance i knew from the start was going to be one of the main players for ch4 and she originally was going to have the design shown on the upper-left. but the more i got to ‘know’ su, the more some elements felt out of place. i ended up with the headdress shown on the upper right after some iterations because it felt much truer to something that a very shy introvert might wear. i did like the first headdress design, so i ended up using it on the older sister. but it felt too ‘confident’ for su.

that is just a tiny example, but for my process it is a frequent occurrence. the design of the character influences who i imagine they might be, and vice versa. they feed into each other. i really enjoy the process. not every artist necessarily thinks that way.

a lot of times i’ll just doodle face or body shapes and mill over ‘who could this be’? a lot of character designs i’ve come up with over the years came about as a result of this process. a lot of it is barely intentional. i’ve always thought that I was stronger at ‘putting together a puzzle’ than i am at designing according to a strict concept. people ask me if i draw what i see in my head. i do to a degree, but it is more that I can turn shapes into other shapes and make an image or a statement from elements of what i see rather than have a clear concept in mind from the start. i play and listen a heck of a lot more than i plan.

i like the characters showing me who they are, so to speak. i’ve come to realize in recent months that understanding is one of my main driving forces in life, whether that’s people or concepts or anything else. i want to know and help others know and that is a huge reason why i pay attention to people and their motivations. this doodling process that i do is just one way that i use this desire and hope to share it with others. i enjoy the artistic process, but it is more of a means to an end for me. however, it one of the best facilitators for me to understand others and help others understand – regardless of if those others are real or fictional.

The shape of your average LADY (and boy)

some more body shape doodles. just seeing what works and what doesn’t for the story.

trying to design the clothes hand in hand with body shapes, which i haven’t done as much in the past as i probably should. the clothes and silhouette are basically the characters’ “brand”, i think it helps for them to build off each other. it makes the impact more distinct at least.

panel borders always kick my butt. it’s still easier for me to draw characters without worrying about panels even after all this time. a lot of times i like how a character silhouette looks in a vacuum but when it’s on the panel it clashes with other elements. oh well. still learning

Get em outta here!

there are times when I need to think about mechanisms that may exist in the background of the comic, but are not focused on heavily.

I admit that prisons and legal systems are not a topic that I know a ton about, especially in regards to cultures or times of which I have limited understanding. for most cases like these, I tend to just gloss over them in the story. work to your strengths. and the anthology nature of the stories mean I can flit between different tales without having to commit too much to areas outside of my ‘expertise’. That said, it’s still a fun thought exercise to play with relatively unknown topics (for me) to see if I can figure out how things would work. I try to look at history to see what people actually did, and I try to use common sense. How successful will I be? I guess we’ll see!

though i doubt prisons in motherland are anywhere close to the industry that they are in many places in real life, i also doubt they are rare. probably still rarer, because in most places in the gulf they would just make prisoners into slaves or execute them instead. that way they would either be free labor or permanently out of your hair, a much more pragmatic solution. an exception would be political prisoners, who you could use for leverage or ransom (in the case of a powerful individual, a hefty sum). of course i’m sure the law isn’t going to be just executing any joe schmoe who commits a petty misdemeanor but I doubt prisoners in this world have a lot of rights. if you owe someone, they are gonna try to get their payment – likely often seizure of property or person (indentured servitude, which has been very common throughout history). if by necessity the debt necessitates prison, so be it. or so I would assume.

I’ve heard things about ancient roman prisons like they more or less only existed to hold people for trial. I’ve heard that some of the prisons were in absolute darkness and many who were kept there indefinitely went blind. is any of this true? It is hard to say, no one alive today was there. it is difficult to trust scholarly analysis at face value because humans make mistakes and often manufacture facts from theories. human nature doesn’t change however, and there are constants that I think can be gleaned from any subject.

like anything, I’ll have to learn more about it. or just see how well I can skirt around the issue in the comic 😉

At a glance

I find silhouettes and shapes just as important as detail. Silhouettes can be tough for me to integrate into the background and still make it look good. always learning.

I find a lot of these have interesting shapes which can help differentiate characters. the types of clothes a character wears is just as important as their body shape and body language, since it helps the audience recognize them. it is their ‘brand’, if you will. it also makes certain poses more or less difficult to draw. 😉

what are half of these outfits? i have no idea. the story of my life: we can take it further.

Clothes makes the man

I really do like drawing and designing clothes. which is kind of odd since I don’t care at all how I dress in real life.

playing with shapes, playing with ideas, the norm. trying to make believable designs that I could see someone wearing in real life, even if they are not necessarily practical. these are intended for the renes, though I may end up stealing elements to use for other nations. the renes in particular do not like showing skin. part of that is their colder environment, but i would hazard a guess that their climate and their particulars of modesty play into each other over time. I think that tended to happen in real life.

patterns add some flavor, but they can be a little difficult and tedious to do in B&W without breaking silhouettes or muddying the body language. if I ever use designs in the comic I have to do B&W versions to make sure they work. but right now the shapes and the silhouette are more important.

A short look ahead

speak peek for a future character.

played around with him for a bit but just wasn’t feeling where it was going. so I decided I’m gonna make him a dwarf. why not. it’ll add some interest. it’s always fun to do a new spin on something.

he is specifically of the achondroplasia variety, which I believe is the most common type. meaning he has an average sized head and torso with shorter limbs. I tried to give him the forehead and posture that I notice many dwarfs have. I might play around a bit more, but he’s getting there.

An oral tradition

Stories existed long before writing. Some of the most ancient texts we know of likely had a long existence as oral accounts way before they were first penned. Oral traditions do rely on the faultiness of memory, yes, but I think they are much more accurate than many give them credit for. Especially if your society is organized around these histories, they would take every precaution possible to prohibit the corruption of information. Many probably trained their whole life to be oral tellers. One particularly interesting technique I discovered recently is that storytellers often skipped a generation (so a grandparent would tell their tale to their grandchild, skipping their child), which I think is really smart. You would have half as many steps for something to go wrong.

Many cultures far removed from the west still have strong oral traditions. It is fascinating how many cultures who had no contact with each other have shockingly similar stories about a global flood. 🙂

Anyway, here is some insight to the design process of a major player in ch4, of which storytelling plays a large role. He likely has been a teller for most of his life, and is respected by his people as such. He is their library. They would trust him much more than some joe schmoe telling the same story.

The shape of your average boy

i said earlier that i was trying to be more intentional about body shapes in ch4.

there are a few reasons for this. first off, it helps differentiate the characters better. that has always been a challenge with any non-human character, and other facets like the tattoos (and of course, page-to-page context) are designed to help assist the reader in telling characters apart. i’m not really sure why i was so reserved with body exaggeration in the past, especially when i really go ham when I doodle and make some really crazy looking figures. since i value the characters’ silhouettes so much, exaggeration of the body will also be a huge boon to being able to tell who a character is just from an outline.

on a similar note, exaggerating the bodies also helps from a storytelling perspective because the shape of the character can better integrate with their personality. would a big beefy built boy be a grizzled bruiser? he sure would look it. or you could subvert expectations and make him a big teddy bear. stuff like that.

Of course, it’s not that I never thought about these factors until now, it’s just that now I have decided to be more intentional about it. which leads to the best part: it’s a lot of fun for me to play with body shapes. 🙂 and it’s always great to enjoy your work! God designed me to care about stuff like this, so I better invest in what I’ve been given.

First stretch on ch4!

chapter 3 is on the home stretch. which means chapter 4 is not only in the works, but has been for a little while now 🙂
heres some concept tidbits for little ol you. because i like ye a lot

i am actively trying to play with body shapes more this chapter because 1) it’s fun and 2) it helps differentiate characters better. I’m kind of confused why i held back somewhat on the exaggerations until now since i draw wacky body shapes all the time when i doodle. who knows.

the body shapes are especially important with this chapter because it is about a family and lineages and I want to highlight the different generations and sides of the family. the wife’s side has a inverted triangle motif and the husband i was playing with a wide shoulder shape that wasn’t ‘built’. no real reason i picked either, i just thought they would be fun to draw and sort of fit their personalities. i am trying to even have the faces have a clear continuation from one generation to the next, time will tell how successful I am. I will leave it up to your imagination for now which character is what 🙂

this chapter is also going to have a lot of kids running around. more to come later on them (hopefully).